Designer's Notes
The fighter abilities are inspired by the "warrior skills" in Empire of the Petal Throne (p. 18). These are a little more potent than weapon proficiencies from 1st and 2nd edition AD&D, but a little less potent than feats from the 3rd and later editions of D&D. Enough to provide some background and flavor to individual fighters, but not enough to change the underlying power dynamics of the game (or so I hope--these have yet to be playtested in their current version). The fighter abilities also help provide differentiation to fighters wielding different weapons, since weapons in OD&D are mechanically similar. This is especially true if using only the original 3 LBB's and not the Greyhawk supplement, since all attacks inflict 1d6 damage regardless of weapon type.
The barbarian and cavalier training packages are inspired by the fighter sub-classes of the same names from the 1st edition AD&D Unearthed Arcana. However, the barbarian training package is intended to reflect the various "primitive" agriculturalists and pastoralists on the fringes of Europe in antiquity and after (Huns, ancient Germans, Avars, Bulgars, Magyars, Saami, Prus, etc.), rather than pulp fantasy barbarians such as Conan or his many lesser successors. (Although in truth Conan was closer in skills and equipage to his ancient forebears than were the many forgettable sword and sorcery barbarians who followed him.) Barbarians who can afford it are happy to wear mail and other forms of heavy armor; what makes them distinctive is their stereotypical "toughness" and their non-combat skill set. Currently, the barbarian "toughness" is represented by a +2 to the character's constitution ability score; this could change if I think of something better.
Cavaliers receive a bonus when making attacks while mounted and charging. This replaces all of the fiddly abilities and chivalric who-ha from the Unearthed Arcana cavalier. However, cavaliers are required to have the noble background if they're human, and their skills include courtesy (how to behave at court or when among the aristocracy). Cavaliers also have the tracking skill, because of all of the time they spend hunting (their chief sport when not killing people).
Scouts are intended to include both mounted and non-mounted skirmishers of various kinds. What unites them is their maneuverability and their skill in harassing slower-moving troops with missile attacks. The latter is represented by the split-move and fire power, the name for which is of course cribbed from OD&D's miniature wargame precursor Chainmail, where it is a special ability of elvish troops. Speaking of not-so subtle OD&D references, scouts also have "outdoor survival" as a bonus skill, a nod to the Avalon Hill board game which was recommended for use with OD&D, since its game board could be used for wilderness adventures.
Soldiers are the most generic of the fighter training packages, covering the various sorts of mercenaries and regular troops that could be found in the armies of antiquity, the Middle Ages, and the Renaissance. Their power is weapon specialization, similar to its incarnation in the 1st and later editions of D&D, but here giving a simple +1 on attack and damage rolls with the weapon of choice.
Fighters
Prime Requisite: strength
Hit Dice: 1d8
Base Attack Bonus: +1 per
level
Armor Proficiency: all
Weapon Proficiency: all
Class Powers: fighter abilities
Fighter Experience Table
XP
Level
|
HD
|
BAB
|
Fighter Abilities
|
1
|
1d8
|
+1
|
1
|
2
|
2d8
|
+2
|
1
|
3
|
3d8
|
+3
|
1
|
4
|
4d8
|
+4
|
1
|
5
|
5d8
|
+5
|
2
|
6
|
6d8
|
+6
|
2
|
7
|
7d8
|
+7
|
2
|
8
|
8d8
|
+8
|
2
|
9
|
9d8
|
+9
|
3
|
Fighter Description
Fighters are experts in the art of war. Examples include
bandits, knights, mercenaries, marines, pirates, and woodsmen.
Fighter Powers
Fighter Abilities
A 1st level fighter has one fighter ability of the player’s choice.
Additional abilities are gained at the rate of one every four levels (second
skill at 5th level, third skill at 9th level, etc.).
#
|
Fighter Ability
|
1
|
Artillery
|
2
|
Boxing
|
3
|
Dual Wielding
|
4
|
Fencing
|
5
|
Grappling
|
6
|
Jousting
|
7
|
Mounted Archery
|
8
|
Pike Drill
|
9
|
Quick Draw
|
10
|
Two Handed Sword
|
Artillery: The fighter can operate and make basic
repairs on fixed artillery pieces, such as ballistae, catapults, and cannon.
Boxing: The fighter gains a +1 bonus on attack and
damage rolls when fighting unarmed.
Dual Wielding: The fighter may use a second weapon in place
of a shield, which provides a +1 bonus to his attack rolls. If an attack hits,
there is a 10% chance it is with the off-hand weapon.
Fencing: The fighter is skilled at defending when
wielding a rapier, and receives a -1 bonus to his armor class.
Grappling: The fighter gains a +2 bonus on grappling
attack rolls.
Jousting: The fighter can attack with a lance while
mounted and charging, in order to receive the lance’s double damage bonus.
Mounted Archery: The fighter can fire a short bow while
mounted and moving.
Pike Drill: The fighter can attack with a pike while in
formation, and can train others to do the same (given sufficient time). The
fighter can also set a pike against a charging combatant. A set pike scores
double damage on a successful attack.
A unit of combatants with the pike drill ability can fight in
formation, which enables multiple ranks of combatants to attack the same target
simultaneously. A group of pikemen in formation can also force charging
combatants to make a morale roll in order to continue the charge.
Quick Draw: The fighter can draw or ready a weapon
without having to spend an action or receive a penalty to his initiative score.
Two Handed Sword: The fighter can disable an opponent’s
polearm (halberd or pike), spear, or lance with a successful attack roll.
Fighter Training Packages
Fighter Training Packages Table
#
|
Training Package
|
Skills
|
Powers
|
Races
|
BP
|
AL
|
1
|
Barbarian
|
hide in wilderness
outdoor survival
tracking
|
constitution bonus
|
any
|
any but scholar
|
any
|
2
|
Cavalier
|
courtesy
riding
tracking
|
mounted charge bonus
|
cambion
elfborn
human
|
noble
|
any
|
3
|
Scout
|
outdoor survival
riding
tracking
|
split-move and fire
|
any
|
any but scholar
|
any
|
4
|
Soldier
|
appraisal
riding
teamster
|
weapon specialist
|
any
|
any but scholar
|
any
|
Barbarian
Items: chainmail
armor; hand axe; helmet; shield; spear
Skills: hide in
wilderness; outdoor survival; tracking
Powers: constitution
bonus
Races: any
Backgrounds: any except scholar
Alignment: any
Description: A barbarian is a warrior from an uncivilized
society. Uncivilized societies include hunter-gatherers, pastoralists, fishermen,
and farmers. They are “uncivilized” in that they don’t build cities or towns. The
political structures of barbarian societies tend to be smaller in scale than
those of civilized societies, but can include short-lived empires created by
the conquests of a charismatic leader.
Constitution Bonus: A barbarian receives a +2 bonus to his
constitution score. A barbarian character can have a constitution score higher
than 18.
Cavalier
Items: chainmail armor;
helmet; lance; sword; shield; warhorse, charger
Skills: courtesy;
riding; tracking
Powers: mounted
charge bonus
Races: cambion;
elfborn; human
Backgrounds: noble
Alignment: any
Description: A cavalier is a fighter of noble birth
trained to fight while mounted. Their favored tactic is attacking with a lance
while mounted and charging. As such, a cavalier is required to take jousting as
his first fighter skill.
Cavaliers generally also have considerable experience hunting various
kinds of game, which is the basis for their skill in tracking.
A cavalier must take jousting as his first fighter ability.
Mounted Charge Bonus: When a cavalier makes a melee attack at the
end of a mounted charge, he receives a +2 bonus to attack and damage rolls. If
attacking with a lance, this bonus is in addition to the lance’s double damage
bonus.
Scout
Items: helmet; 6
javelins or short bow, 20 arrows, and
quiver; sword; quilted armor; shield;
warhorse, charger
Skills: outdoor
survival; riding; tracking
Powers: split-move
and fire
Races: any
Backgrounds: all except scholar
Alignment: any
Description: A scout is a warrior who specializes in
tracking enemy movements, harassing enemy units with ranged or hit-and-run
attacks, and out-maneuvering enemy formations.
Split-Move and Fire: A scout is able to make a half-move, then make
a missile attack, and then make another half-move, all in the same combat round.
Soldier
Items: brigandine; helmet;
quilted armor; shield; weapon of specialization (varies)
Skills: appraisal; riding;
teamster
Powers: weapon
specialist
Races: any
Backgrounds: all except scholar
Alignment: any
Description: A soldier is a professional warrior who
fights with a regular army or mercenary band. Soldiers are generally of common
birth, but can otherwise come from a variety of backgrounds.
Weapon Specialist: A soldier specializes in a particular kind
of weapon. The character receives a +1 bonus on attack rolls and damage rolls
when making an attack with a weapon of the relevant kind. The character also
receives the weapon as a bonus item, together with any associated ammunition or
pertinences, such as a scabbard, quiver, bolt case, or powder horn.
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