Designer's Notes
Backgrounds are the human equivalent of the nonhuman races' skills, powers, and ability bonuses. Unlike the backgrounds in 5th edition D&D, the backgrounds in Into the Dark are intended to more accurately reflect actual ancient and medieval societies.
In addition, these backgrounds are more indicative of the social class and environment in which a character was raised, rather than his initial occupation before becoming an adventurer. As such, most of the backgrounds can be combined with most of the adventuring classes without making too awkward of a fit; there are some exceptions, though, such as the fact that the Scholar background makes a poor fit with the fighter or thief classes, and a better fit with the cleric and magic-user classes.
Some backgrounds are explicitly prohibited or required with respect to the training packages associated with the adventuring classes (which will be explored in future posts); the Cavalier training package, for example, requires that a human character have the Noble background, and the Barbarian training package forbids the Scholar background. Other restrictions based on the social realities of the campaign setting are left to the referee's discretion.
The backgrounds are intended as a quick, one-word way of summarizing a character's past; they provide a little bit of back-story, and a short list of background skills, without a whole lot of fuss or decision points.
The birth rank score, which is determined by background, is an indication of a character's social level or standing in society. Birth rank will be explored a bit more in a future post; it relates to a character's family history, family and personal honor, and inheritance.
Human
Size: medium (5’-6’)
Movement: 12”
Ability Bonus: varies by background
Race Powers: none
Race Skills: varies by background
Birth Rank: varies by background
Native Language: varies by culture
Background
Every human has a background,
which determines his ability bonus, race skills, and birth rank.
Background represents a human character’s upbringing and education. In
general, a male is trained in the occupation of his father and a female in the
occupation of her mother. Most exceptions occur due to the custom of fostering,
in which a boy or girl is sent to another family to work as a servant or
apprentice, and to learn skills relevant to his or her intended profession or
station in society.
The ability score bonus gives a character a +1 bonus to one ability
score, but each background permits a player to choose from two abilities when
assigning the bonus. No ability score may be raised above 18 as a result of
this bonus.
Background Table
#
|
Background
|
Ability Bonus
|
Background Skills
|
Birth Rank
|
1
|
Craftsman
|
D or I
|
appraisal
craft
teamster
|
1d4+6
|
2
|
Fisherman
|
C or D
|
fishing
rowing or sailing
weather sense
|
1d6+4
|
3
|
Forester
|
D or W
|
direction sense
outdoor survival
tracking
|
1d6+4
|
4
|
Herdsman
|
C or W
|
animal husbandry
musical instrument
weather sense
|
1d6+4
|
5
|
Merchant
|
C or I
|
appraisal
merchant
scribe or teamster
|
1d6+4
|
6
|
Mountaineer
|
C or S
|
climbing
tracking
weather sense
|
1d6+4
|
7
|
Noble
|
Ch or S
|
courtesy
riding
scholarship or tracking
|
1d4+12
|
8
|
Nomad
|
C or D
|
animal husbandry
riding
tracking
|
1d6+4
|
9
|
Pauper
|
Ch or D
|
appraisal
begging
bluffing
|
1d2+2
|
10
|
Peasant
|
C or W
|
farming
teamster
tracking
|
1d4+6
|
11
|
Scholar
|
I or W
|
divinity, juristry, or medicine
scholarship
scribe
|
1d4+6
|
12
|
Seaman
|
C or S
|
rowing or sailing
swimming
weather sense
|
1d6+4
|
Culture
Every human has a particular culture,
which determines his native language, religion, name, and available
backgrounds. The details of human cultures depend on the particular campaign,
as determined by the referee.